Template:Infobox Item

Documentation
This template can be used to grab details relevant to an item. It formats the results into an infobox. The Infobox_Item will generate the following information, using the Module:Infobox, Module:Itemdata and Module:CraftingRecipes.

Parameters

 * name
 * The name of an item. This pulls the description for that item.

Infobox Properies
If .name is found it will generate the following: |name = The name of an item. |group = Item group (Colours for groups:             #4b9130 for Food;             #517ab2 for Items, World Object Items, Tools, Block Items, AvatarPart, Road Items;              #af8d33 for Skill Books, Skill Scrolls,) |image = ItemName_Icon.png (Game Icon) General |created = Crafting station(s) crafted at, or N/A |calories = If group=Food then x,xxx otherwise hide |carbs = If group=Food then x.x otherwise hide (print 0.0 if no carbs) |protein = If group=Food then x.x otherwise hide (print 0.0 if no protein) |fat = If group=Food then x.x otherwise hide (print 0.0 if no fat) |vitamins = If group=Food then x.x otherwise hide (print 0.0 if no vitamins) |nutritiondensity = If group=Food then xcal otherwise hide |carried = Backpack, Hands |weight = If weight ~= nil then xkg; If nil then 0kg |stacklimit = If maxStack ~= nil the x (1, 10, 100) |fuel = If fuel ~= nil then x,xxxJ otherwise hide |currency = If currency ~= nil then Yes otherwise hide IDs |itemid = ExampleItem |itemidnumber = Item ID Number If .footprint (Dimension) ~= nil, or group == 'Block Item' it will generate the following: World Object |image = ItemName_Placed.png Placement |Dimensions = If footprint ~= nil then x x x x x (X x Y x Z) otherwise hide |Material Tier = If materialTier ~= nil then Tier x otherwise hide (This is block Tiers) |Room Required = If ContainReq ~= nil then Yes otherwise hide |Room Size = if roomSizeReq ~= nil then xm³ otherwise hide |Room Materials = if itemTable.roomMatReq ~= nil then x otherwise hide Housing (.roomCategory ~= nil this section will be created otherwise hide) |Room Category = Bedroom, Bathroom, Kitchen, General, or Industrial (If not Industrial, the following will appear. Industrial will say ALL ROOM VALUE LOST) |Furniture Type = Type of furniture (such as light, shelves, seating...) |Value = Items Room Value |Dim. Return % = Dim. return of the object Power (If .engeryType ~= nil this section will appear otherwise hide all) |Energy Type: Mechanical, Electrical... |Grid Radius: xm   |Engery Produced: xJ    |Engery Used: xJ Fuel (If .fuelsUsed ~= nil this section will appear otherwise hide all) Fuels Used: List of items the objects use as fuel If .mobile ~= nil it will generate the following: Vehicle Object |image = ItemName_Placed.png Fuel (If .fuelsUsed ~= nil this section will appear otherwise hide all) Fuels Used: List of items the objects use as fuel If .itemTable.group == 'Road Items' it will generate the following: Road Object |image = ItemName_Placed.png

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